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Dolphin emulator sideways wiimote
Dolphin emulator sideways wiimote








dolphin emulator sideways wiimote
  1. #DOLPHIN EMULATOR SIDEWAYS WIIMOTE HOW TO#
  2. #DOLPHIN EMULATOR SIDEWAYS WIIMOTE PC#
  3. #DOLPHIN EMULATOR SIDEWAYS WIIMOTE PLUS#

Unfortunately, shortly after the Wii Remote Pluses came out, a new Wii Remote Plus type appeared. If you try playing Super Monkey Ball (Wii) with emulated Wiimote motion inputs you have to hunch over your device keeping it flat, to move forward at pace you have to tilt your device so far forward that you can no longer comfortably see the screen.Released only a year after the Wii MotionPlus accessory, the Wii Remote Plus is a Wii Remote with the MotionPlus addon built into the Wii Remote. on a table) and not compensating for the vast majority won't play like this but will hold their device in a more upright position (either in front of their face or attached to a controller). I believe Dolphin (Android) is registering motion inputs from the gyros as if the phone/tablet was laid flat (i.e. If you try playing Super Monkey Ball (Wii) with emulated Wiimote motion inputs you have to hunch over your device keeping it flat, to move forward at pace you have to tilt your device so far forward that you can no longer comfortably see the screen. on a table) and not compensating for the fact most people don’t play like this with either their device held in a more upright position (in front of their face) or attached to a controller. My personal issue is resolved by this but I do think there is a broader motion input issue. This enables me to disable the phone sensors so as to remove the permanent inputs from the gyros and play correctly with a controller. A setting I’d definitely not noticed is ‘Overlay Controls>Motion Controls’ (I hadn’t realised the black window was scrollable and it was hidden). What I found was setting the correct wiimote orientation (horizontal) in ‘choose controller’ (and with a mapped physical controller) still resulted in conflicting inputs. I may have missed that and it certainly helps but still with some issues. logs, screenshots,Ĭonfiguration files, savefiles, savestates) Is there anything else that can help developers narrow down the issue? (e.g.

#DOLPHIN EMULATOR SIDEWAYS WIIMOTE PC#

What are your PC specifications? (CPU, GPU, Operating System, more)

dolphin emulator sideways wiimote

#DOLPHIN EMULATOR SIDEWAYS WIIMOTE HOW TO#

For more information on how to use the fifoplayer, please check here: Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Windows users can use the tool and anyone who is building Dolphin on their own can use git bisect.) If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Is the issue present in the latest stable version? Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version. What's the problem? Describe what went wrong. MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button) Game ID? (right click the game in the game list, Properties, Info tab) Any games that use horizontal wiimote and tilt as main input for steering/maneuvering










Dolphin emulator sideways wiimote